If the player preordered a version of the game that came with the "Mercenary Pack" or bought the "Couriers' Stash" DLC, they acquire the "Mercenary Grenade Rifle" at the start of the game. After these upgrades, the pistol resembles a Colt XSE. Unlike the real weapon, it has a 4-round tube magazine (as opposed to the real China Lake's 3-round tube magazine) and a much lower stock. . projectiles Energy Weapons 25 Most light guns don't go usually past 4 so that's the staple P=1 if you disregard explosives, lazer weapons (gun guns only), and lockpicking entirely E=7 (+1) to get some extra implants at the new vegas clinic and have a good resistance/HP pool (don't wanna die too quickly in gun … Fallout: New Vegas Gun Runners Arsenal. Rated 4.5 out of 5 stars. It is found on Corporal Sterling of the 1st Reconnaissance Battalion at Camp McCarran. A unique version called "Maria", decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy damascene engraving, is carried by Benny (voiced by Matthew Perry), which he uses to execute the player in the opening FMV. Mercy fires the larger 40mm grenades, similar to the Mk 19 grenade launcher, giving it even more destructive potential with the cost of less ammo per magazine, and in Hardcore mode the ammo is quite heavy. Called the "That Gun" in-game, in reference to "That Gun from Fallout 1 and 2 ", the .223 Pistol. Fallout: New Vegas - Gun Runners Arsenal (GERMAN) 4,25 von 5 Sternen aus 180 Bewertungen 180 „Like” Fallout: New Vegas - Gun Runners Arsenal (GERMAN) auf Facebook. That Gun is good, get it from Cliff Briscoe @ Novac. Fallout: New Vegas - Gun Runner's Arsenal Sep 25, … crit dmg ammo/shot The Hunting Revolver is a solid way to use up .45-70 early in the game, with solid damage and accuracy that is only tempered by the wonky scope view. any one have a idea how to fix this. The scope is still available as a modification, plus a "heavy frame" that gives the gun a matte finish and bright S&W rosewood grips. One of the features added to New Vegas is the ability to custom modify certain base weapons. The Light Machine Gun is a powerful weapon for players with a large supply of 5.56mm rounds, giving them a large magazine and a controllable rate of fire to allow them to fulfill their fantasies of being Post-Apocalyptic Rambo. The weapon is extremely useful in "Dead Money" due to its very high critical hit ratio; it is incredibly useful for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. It can be upgraded with 8-round extended magazines, a night vision scope and a silencer. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. The 12.7mm Pistol is as rare as its ammo, found in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. There is little difference visually aside from colors; gameplay-wise it has increased damage and durability at the cost of accuracy. The "10mm Submachine Gun" returns from Fallout 3, again bearing a distinct resemblance to the Prototype from the defunct H&K SMG program, though the pistol grip and trigger guard are reminiscent of that of the Thompson line of submachine guns. Fallout: New Vegas is an action genre video game with role-playing elements that is set in a post-apocalyptic environment. ammo cap. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods.. It can be modified with a Cutts compensator to reduce spread, as well as M1921/M1928 50-round drum magazines which somehow work with the M1A1's magazine well. The one at the Fort is broken, and the Legion sidequest "I Hear You Knocking" has the player go to Nellis AFB to retrieve a replacement firing mechanism. The China Lake Launcher appears as the "Grenade Launcher". The pulse gun is very similar in appearance and function to the. Top 10 Best Vanilla (NO DLC) Guns and Weapons in Fallout: New Vegas #PumaCounts - Duration: 16:00. The heavy-hitter of the submachine gun category, the "12.7mm submachine gun", while largely fictional, has some distinct features from some real-world weapons, using a top-mounted 21-round magazine that lies flat along the top of the weapon, rather like that of an FN P90 (interestingly, the rear sight is mounted to this magazine, rather like the Calico series), and what appears to be a TDI Vector-style offset recoil system (which, given the caliber, would probably be necessary). In addition to having the effects of the long barrel modification built-in, Thump-Thump also fires faster, is more durable, and weighs slightly less. It, along with the Marksman Carbine and the Service Rifle, lacks a charging handle on the rear, instead having a knob located directly on the bolt on the right side. It's still the electronic equivalent of a disease from. The PGM 'Hecate II' appears as the "Anti-Materiel Rifle". 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